stellaris best defense platform. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. stellaris best defense platform

 
 Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platformsstellaris best defense platform I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base

Please do not ask if it works with <Insert your Mod here> because I likely won't know. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. Additional modifiers which affect various defense platform parameters are summarized below. Flexibility. Potentially best vs human opponents with point defense. (and I just realized, after all tehse years. Additional modifiers which affect various defense platform parameters are summarized below. . uncap defense platforms on citadels, and force targeting platforms first. These platforms allow your Outposts to protect their individual star systems. This carries over to defense platforms, giving them insane armour. 1800 minerals. 67. One corvette sitting on the bypass node will engage combat including your starbase. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice. L-Gates operate a lot like Gateways, in that they let you travel vast distances in a ridiculously short amount of time. Available to: Corvettes, Frigates,. Note the change in fleet power. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. usually they only are usefull if combined with a defensive flleet. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Your. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. they never once in 7 years got a laser option. Large missile launchers have an enormous range. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. This is incorrect, without mods, you have to manually select each station and click upgrade. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. 798. 0 unless otherwise noted. In this video we will look at a variety of defence platform builds to. Even. The best defense is an eternal one. Discovery. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). 6. This page was last edited on 8 December 2022, at 22:04. In 3. Yes, for the reasons you stated: they don't use up naval capacity. Fleet academy, crew quarters, shipyard modules. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 1000 and that should enable the functionality on all existing military stations. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. . Update Ion Cannon. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Also some traits are easier to get via victory, loss, or some other condition than others. build ships. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Chazman_89 • 4 yr. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. . 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Upgrade for 4 platforms. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. . You can go up to 28 platforms per starbase with an ascencion perk or 23 without. I agree. Also helps immensely if you are defending a pulsar. For existing games, you can open the game console[stellaris. Though, platforms are mostly extremely bad because of the way they function: 1. Apr 4, 2019 703 24. 4. You need to zoom in closer when looking at all the planets in a system. You can use your starbases early game by having at least some token fleet on it. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. Your platforms will do their job only upto early midgame. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. Something you might not know about defense platforms. The best way to use defense platforms is to install mods that actually make them worth a damn. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Please do not ask if it works with <Insert your Mod here> because I likely won't know. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. New Sniper Combat Computers. I tend to build mixed, 1 side with 2 medium guns (Best Laser, Best Kinetic), the other side with the Missile platform (1x best Missile, 1x best torpedo) [deleted] • 5 yr. In an ideal world, it should matter what the platforms are. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. 4 there was no extension to the range of weapons on defense platforms, This mod added that. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. You need to zoom in closer when looking at all the planets in a system. They. Therefore, I decided to re-upload it and adapt it to the newest version. Giga cannons do not do the job like arc emitters and cloud lighting is too short. You can go really high with starhold + traditions + ascension perk + module. eggzcaliber99 • 4 yr. This ownership is permeant (until reconquered). Available to: Corvettes, Destroyers, Cruisers, Battleships, Titans and Defense Platforms; Artillery - Prefers large, long-ranged weapons and missiles in smaller slots. Starting with. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Raaaage-Alert • 4 yr. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). 2; Reactions: Reply. They are very underpowered and not worth their expense. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. The enemy will usually USUALLY target platforms first meaning the star base stays alive longer to either fight off thebfleet or buy time for reinforcments to fight them off. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Fleet power is the way to go, don't put your defensive installations on the borders. Compatible with Stellaris v2. Yes, for the reasons you stated: they don't use up naval capacity. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. This is as it should be as they are really easy to hit because they can't evade so. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. For example via adding hangar bays and defense platforms + hangar bays. Research Blue Lasers (thus making the initial red lasers obsolete) 3. Ion cannons taking up 8 defense platform slots is just too much to be worth it. In an ideal world, it should matter what the platforms are. It's the weapon size above L. This page was last edited on 8 December 2022, at 22:04. Stronger defense platforms. Stellaris Defence Platform designs will be analysed to find out how well they perform. IMO they are never something to be blanket built only purpose built. Go to system you want to build it in. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. I usually prioritize upkeep or fire rate. i'm not sure they will have the best DPS , cruiser will probably not have the advantage, as they will have 3 G slots as main form of dmg , frigate will probably have better DPS with a spam of torpedo . Allowing for. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Subscribe. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. Keep in mind that starbases fight way below their listed fleet power. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. It appears to be active for all basic defense platforms and is shown in the ship designer as well. The technologies required to unlock them are back. Wooden-Many-8509 • 1 min. ; About Stellaris Wiki; Mobile view7. Ygolnac Dec 27, 2017 @ 6:55am. . Apparently my murderous killbots failed basic math. Defense platforms are not ships. A Guide for Stellaris. I believe defense platforms are considered better specifically when built as dual-hangar platforms. The starbase itself is where I put all the hangars. If you're up against a Battleship fleet and aren't worried about enemies. throwayohay • 5. But who would've known that, I guess. 2. In this video we will look at a variety of defence platform builds to. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. In this regard they can be invaluable. The Angry Hive - Hanger components on both. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Change the Carrier. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. 1000 and that should enable the functionality on all existing military stations. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. breakingdefense. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. 6+ rebalance), but the weakness to Flak has made it trickier to use. ago. Starbases are definitely not useless, but not overpowered either. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. If I set the crisis time period earlier, they. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. They can protect your battleship fleet from torpedo corvettes. You should have a list of possible platform designs on the right-most screen of the defense tab. Stellaris version supported: v2. Let say the scourge appeared on one side of the galaxy. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. I can design the defense platforms and pick what weapons they have, thats fine. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. The technologies required to unlock them are back. 9. Mixing building types or modules on planets. 1. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. Intel. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. 1 day ago · Guarded by multiple powerful defense platforms. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). Hi, I'm just playing through my first game of Stellaris (2. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. 5. They could even make their own defense section in the ship design. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. 6 space-battle . 0 unless otherwise noted. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. Laser weapons are the other way around. 1. 3) and I can't seem to find where to retrofit defence platforms. Thought I was safe behind the top of the line base and defense platforms. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Platform 238 minerals. and call it a day. Hazard Feb 23, 2018 @ 7:02am. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. Bugs, Feedback and. How to build defense platform ? Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Dragonslayer. 5/10 (seriously, PD platforms are a joke and a newbie trap). While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. #1. Originally posted by pipo. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Use arc emitters and kinetic battery. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. ago. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. Showing 1 - 8 of 8 comments. (If you are all missles then create two ships that are point defense only. This is incorrect, without mods, you have to manually select each station and click upgrade. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. com] and run event eac_aw_dpl_actions. You can never move your defense platforms, so. Specialist_Growth_49 • 1 yr. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). This page was last edited on 8 December 2022, at 22:04. 6. eggzcaliber99 • 4 yr. Ships now better keep their distance from the enemies at maximum weapon range. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Search the either dragon and kill it, you gain an other perk. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. r/Stellaris. Half and half on shields and armor, and 2 auxiliary fire control. Useful Stations was one of my favorite mod. Defensive Platforms and Starbase Modules exist to be a deterrent. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. That's the best way to use defense platforms. 560. Jan 29, 2022. I normally build starbases with 6 plattforms as fast as possible on chokepoints. Starbase weapons. Nice one to hold enemies, prob best one. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. They are very underpowered and not worth their expense. This is from the Fortress Proclamation Unity Ambition. Then look at fleet comp. They add to the firepower of the spacestation that they are attached to. Imagine the fleet upgrade complete notifications on upgrade all-ing a 4060 strong station. Edit: Oh, I also think they may be a bit on the vulnerable side for their cost. Defence platforms aren't great as. And before anyone says: "That would make attacking hard!" That's literally the point. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. sumelar. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. #1. 56 Badges. Second best is hangars. Stellaris version supported: v2. ago. . 112. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Late game the longest range weapons you have, but they'll still die pretty easily. May 14, 2014 179 443. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Content is available under Attribution-ShareAlike 3. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. A defense platform has about 1. They add to the firepower of the spacestation that they are attached to. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Paradox Staff. maybe makes sense. Destroyers counter corvettes. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. • 5 yr. If you have enough fleet power to be. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. Shield nullification let's you go full anti-armor. Defense: Any 1-1 combo of armor and shields to maintain flexibility. Steps to reproduce the issue. Ion Cannons have a standard 8 energy credits upkeep. They have their own HP - and that too is weak. If you get both of these to a respectable level, Ion Cannons can become monsters. g. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). 9 Meta Update] August 27, 2023. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. In the meantime I found a bug. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. with unyielding they get a 33% boost to hull and damage, a 15% boost to fire rate, and can stack 50% more platforms per station. Once the order is given, the work on the starbase will begin. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. Best. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. Charybde. Full loadout of gun batteries, build defensive platforms. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. though stuff like Hydroponics can have its uses, same with heritage sites. 26. Go to system you want to build it in. Authority has minimal ability to be best. The AI vastly overestimates bastions and seems to respect that you have them. * Starbase Defenses Extended 2. Oligarchy is something all democracies should switch to. the later the game goes the less of an impact defensive starbases have. The repeatable defense platform techs are actually really strong because they scale non-linearly with 10% instead of 5%, and they also benefit from physics techs ie energy weapons damage/attack rate. I've actually used defense platforms as station shielding from heavy fire. 649 Jun 5, 2020; Add bookmark #14. Each can be damaged or destroyed. We can, after all, totally suppress pirates with a fewscore naked corvettes. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Now as for defense platforms, I can see a case to be made here. If you are near your naval capacity and have positive income, build anchorages. Subscribe. >Target Uplink Computer Maybe gives one or two hits. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. Second best is hangars. * Starbase Defenses Extended 2. Now as for defense platforms, I can see a case to be made here. Check out my home page,. From specialized vassals to powerful new megastructures. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. Step 1: fill a solar system with then. 5. 2) If doing defensive, build them at chokepoints above all else. Tinca12 • 10 mo. Trickster is also pretty decent. Stellaris. I posted a bug report on the Stellaris forums. In most wars, you won't gain control of the system immediately, but. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. Trap, because they cost alot of resources, and cant move, often its better to build ships. Just click on a design to build it, as you do with ships. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. Early game hangars. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. Rather invest in bastions on border planets, rush to star hold, add a few defense platforms. I also try to stack the +platforms as much as i can, quantity above quality. Jun 5, 2021. I posted a bug report on the Stellaris forums. 1 or 3. t2: 20% tracking 30% fire rate. And all/most of the defense platforms get destroyed any time there's a fight, so its a decent amount of alloy and. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Although it doesn't unlock useless repeatable techs that improve your tech tree, the Defense Grid Supercomputer is stupidly expensive to research and totally useless. From there, you can enter one of the other L-Gates to another. Strike craft can also act as point defense, being able to shoot. The resulting grab will take them over a month to get out of the system and jump. . Destroyers counter corvettes. The general rule of thumb for Leviathans like Shard is about 30k fleet power. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. ago. It was stated by the devs that customization of the station loadout (station designer) is.